Welcome to Gnimmargorp! How to play may not be immediately obvious, which is why this page is here. Hopefully, with this short introduction, the game-world will become clearer and you can concentrate on learning to code spells.
The pink outlined area is the Map Case, which is your primary access to quests. When you start in Gnimmargorp, you’ll be in the City of Esab. As you progress, you’ll move to other parts of the country.
The black bar hosts several indicators and links, including:
- Messages from GM (red arrow, top left)
This will be ‘0’ and black-and-white if you have no messages from your game master. When you have messages it will turn red (unread messages) and list the number of waiting messages instead of a zero.
- Progress summary (orange arrow)
This shows how many points you’ve accumulated toward your next level-up, and how many you need for that level up. Eg: 90/150 means you’ve earned 90 of the 150 points needed to reach the next level. Hover over this for brief details, including your current level, XP, gold, damage, and honor.
- Full stats link (green arrow)
This brings up a display showing your full status board, including your player name, avatar (if you’ve earned one), points, gold, etc. The full status board also shows your quests, badges, accomplishments, inventory, and the leaderboard.
- Link to the front page of the site (blue arrow)
- Link to your site profile (indigo arrow, top right)
This allows you to edit your name, avatar (if you’ve unlocked it), site link, etc.
- Announcements are shown within the purple outlined area
These are for students currently taking the course live. They may or may not be interesting to those of you playing asynchronously.
- The left menu (yellow outline) includes several tools for players
such as a library of information about Gnimmargorp, The Emporium where you can spend your hard-earned gold, a levels chart, and the Codex where players record their thoughts about the game.
I would be remiss if I did not acknowledge a substantial debt to Allen B. Downey, who wrote Think Python and generously released it under a creative commons license. I’ve used his excellent work as a foundation for much of the sequence introducing students to Python in Gnimmargorp.