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End of semester project/challenge

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Ladder

If you’ve selected to work on the CodingBat ladder for your final project, head over to Notyhp.

Game

If you’re going to work on a game, keep reading:

  • For this project, you will choose one of the small games listed below and build it in a code spell.
  • You may choose to use The Machine (scratch) or raw code (python), or any language the Loremaster can run.
  • You have two periods in which to write it, May 23rd and 25th.
  • At the end of the period on May 25th, whether you consider your code finished or not, email your code or a link to your scratch project to rellim@gnimmargorp.com.
  • I will let you know when there is only 10 minutes left, and 5 minutes left, so you can clean up your code before turning it in.

The Checklist

D I turned in something that looked like code.  It might someday do what it was supposed to do, but it needed a lot more debugging.  I didn’t even note or comment on which problem I was trying to solve.
C My code runs.  It might not do everything it was supposed to do, but it will execute and do at least some of what it was supposed to do.  My code includes at least one loop or one conditional.  I commented or noted which problem I was solving.  I did not provide instructions for the user, or provided confusing or inaccurate instructions.
B I turned in code that runs.  It does what it was supposed to do.  It includes at least one loop and at least one conditional.  I commented or noted which problem I was solving.  I provided clear instructions for the user.  If I used a language with multiple current versions, like PYTHON, I indicated which version I used (eg: 2 or 3, for Python).
A My code runs and does what it’s supposed to do.  It includes loops and conditionals. It’s cleanly formatted and easy to read. I clearly commented it so it’s easy to understand what my code does, which problem I was solving, and which language & version I used.  I provided clear instructions for the user.  My language, punctuation, spacing, spelling, etc. is all proper.  My code gives the user a chance to play the game repeatedly, or exit, each time they finish a round.

The games

Simple (Max B)

  • A choose your own adventure story

    From the hilarious XKCD

    Present a bit of storyline, then give the user a choice, then present a bit more storyline, then another choice, and so on until the end of the story.  To be acceptable, this must be a fairly decent length story with several possible branches.  It may be helpful to plan it out using twine before you start coding.

  • Knights and Knaves
    In this game, you are presented with two doors.  One leads to freedom, the other to a hangman.  You don’t know which is which.  You must choose one door, then you receive your reward. ( In a somewhat more complicated version, there is a guard at each door.  One guard always tells the truth, the other always lies.  You don’t know which is which. )  We’ll leave the guards out for now; just program the doors->choice->reward sequence.

 

 

 

Middling Challenge (max A-)

  • Bracket
    In Bracket, the player starts out with 100LE.  They are dealt two cards, face up from a standard deck (A,2,3,4,5,6,7,8,9,J,Q,K).  The player may bet (or not) based on whether the next card will be between the two they already have. One final card is dealt; if it’s between, they win and are paid an amount equal to their bet, if not, they lose the money they bet.  Stop the game if the player loses all 100LE or if they get to 200LE.  (Note: you’ll need to know how to do random selection in order to program this one.)

Challenging

  • noun_gold_127202Brabeum
    This lovely game starts with a pile of brabeum (loot). You and your opponent (the system, in this case) each take turns taking a number of brabeum from the pile (minimum is 1, maximum is 5).  The last person to take a brabeum from the pile loses.  It’s possible to program all kinds of different algorithms for the computer to use as it’s game strategy AI.  Example play:

    System> The pile of brabeum is ready.  There are 26 pieces.  How many do you take?
    User> 6
    System> Sorry, you can only take 1 - 5 pieces.  How many do you take?
    User> 4
    System> I take 3 pieces.  There are 19 pieces of brabeum left.  How many do you take
    ...
  • Nullo uno gogo
    This clever little game involves the system picking a 4-digit code (lowercase letters from a-z).  The player attempts to guess what it is.  For each answer, the system responds with: UNO (a letter is correct, but is in the wrong place), GOGO (letter is correct and in the correct place) or NULLO (no letters correct).  A sample bit of gameplay might look like this (the computer picked ” r l o b ” as the number:

    System> I picked a 4 letter code.  Can you guess it?
    User>abcd
    System> UNO
    System>Guess #2?
    User>ijkl
    System> UNO
    System>Guess #3?
    User>klab
    System> GOGO, GOGO
    ...

Top challenge

  • Cube
    Cube is played on the facing sides of a cube with side dimension of 2.  A location is designated by three numbers–eg: 1,2,1 (depth to the right, width to the left, and height).  The object of the game is to travel from 1,1,1 to 3,3,3 by moving one horizontal or one vertical square (ie: orthogonally not diagonally) at a time without striking one of three randomly placed land mines.  The round is over if you hit a mine or try to make an illegal move (eg: try to change more than one digit from your previous position, or move off the cube).

    System> The cube is ready. You stand at 1,1,1. Your move:
    User> 1,2,1
    System> BLAMO! Oh, dear. You stepped on a land mine.  Play again?
    User> Y
    System> The cube is ready. You stand at 1,1,1.  Your move:
    User> 1,2,1
    System> You stand at 1,2,1.  1 move.  Your move:
    User> 1,2,2
    ...

Avvisi for the week of May 28th

Bittersweet is the last class, as I say fare well and good fortune to a new group of Loremasters.  You have all been a pleasure to coach this year as you learned how to teach yourself about the fascinating worlds inside computers and problems.  Your accounts will not be removed; please feel free to come back to gnimmargorp at any time.  Post your continuing adventures on your Codex and I (or other loremasters) will see them and write back.  We love to keep in touch with Loremasters all over the world.

Your final job is your last self-reflection.

 

Avvisi for the week of May 21st

!Last class before the final project or boss challenge.  If you have any questions about how it will work on Tues and Thurs, now is the time to ask, so you can use all your time in class for work.

!Reminder if you have damage on your account when grades are posted, you’ll max at a B+.  Be sure to clear up any damage before the final project is finished to ensure a clean record so your maximum is as high as possible.

If you haven’t read through the two options you have for your final, please scroll back three weeks to the Avvisis for April 30th and read through the two descriptions.  Knowing in advance which you’ll prefer and being ready to hit the ground running will definitely improve your final mark.

Apologies for the way last week’s Avvisi looked.  I apparently saved a draft copy instead of the final, formatted version, but didn’t go back to check it until I was getting ready to write this week’s Avvisi.  Oops.

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